
The Pilot seems a little resentful at the fact that ever since he found Master Chief floating in space, he’s gotten into nothing but trouble. The demo shows the UNSC soldier from the previous trailer, whom 343 officially refers to as the Pilot, and Master Chief crash-land on the Halo ring. It mentions that this is “167 days after we lost” and is based on dialogue from the Banished’s leader toward the end of the demo that would be a loss to his troops. The demo opened with a date: May 28, 2560, which places it two years after Halo 5: Guardians. July’s gameplay reveal gave us the biggest clues yet as to Infinite‘s story. Halo Infinite - Official Campaign Gameplay Premiere

Your legend makes it more than just a number. Xbox tweeted a video teasing Master Chief as the central character in the game, honing in on the digits “117” branded on his armor, which refers to his other name of John-117. The team listed terms including Super Soldier, Story Driven, and Spiritual Reboot as concepts they kept in mind when designing this chapter in Master Chief’s saga.

In a post by Chris Lee, Studio Head at 343 Industries, he mentions that the team “heard feedback loud and clear on the amount of time spent playing as the Master Chief in Halo 5” and that they will “focus on the Master Chief and continue his saga.”

Infinite will take place after the events of Guardians, and it sounds like players won’t be switching off between Chief and an auxiliary character, as they did in the last installment. Storyline details are scarce, but we know Master Chief is that starĭetails surrounding Halo Infinite‘s narrative are still murky, but we do know one thing: Master Chief is the star of the show like in almost every Halo storyline. This new trailer serves partly as a recap, briefly explaining the key players and events of prior games to Halo Infinite, as well as what the main plot will be. In what will likely be the final look at the game before release, we finally saw the campaign for the first time since its initial reveal. They want older players to feel as though they are playing something that fits in with their memories of classic Halo games while avoiding overly complex and distracting designs that many criticized Halo 5 for suffering from. The team expressed that their goals with the campaign could be broken down into two components: Legacy and Simplicity. February’s post was all about what exploring Zeta Halo would be like. In July, we got our first glimpse of gameplay that confirmed Halo Infinite will be a more open title and pits Master Chief against the Banished, enemies most well-known for their involvement in the Halo Wars games.Īt the end of July, coinciding with the gameplay reveal, 343 Industries released a blog post with a slew of information about Halo Infinite, including updates about the game’s beta and what to expect from its gameplay.įollowing multiple delays (which we’ll get into later on), the development team has updated the community on the game’s new release window and has provided us with more details about the art - which was heavily criticized during the reveal in July 2020.ģ43 has trickled out details in their blog posts, including some new screenshots and art.

While the images on their own didn’t reveal much, the accompanying blog post provided fans with some of the best Halo Infinite details to date. Other than these two trailers, we’ve also seen a bit of concept art from 343 Industries.
